53 degrees, mostly cloudy
Key Decision #1: (Buccaneers trail 12-6/2nd & Goal CAR 4/0:20 Q2)
- The Buccaneers produced a nice drive at the end of the half to put them at the 5-yard line with a minute left. On the subsequent two plays they called running plays that were stopped for short gains, but more importantly burned about 35 seconds off the game clock. A defensive holding gives the Buccaneers a fresh set of downs at the 3-yard line, but at this point they only have nine seconds left on the game clock and one timeout. Due to time constraints they can only run one quick pass play and are then forced to kick a field goal on second down. This was poor game clock management and is reflected in their grade.
Key Decision #2: (Panthers trail 16-12/4th & 8 CAR 44/8:25 Q4)
- Facing a 4th & 8 in their own territory, Carolina called a fake punt with the punter throwing the ball. Given that the Tampa Bay offense had orchestrated a scoring drive on the previous possession, we do not understand why Carolina would risk giving Tampa Bay the ball back in Carolina territory. They were bailed out of what was an incomplete pass by a pass interference call, but this was a poor decision in our opinion and results in a downgrade to the Carolina play calling grade.
- Tampa Bay was penalized for Delay of Game at 0:23 Q3 and at 7:30 Q4.
- We liked the production out of Tampa Bay’s offense in this game, and feel it was a reflection of good play calling and game planning. Credit to Dirk Koetter in these two areas.